Prize wheel template
This prize wheel template opens the prize tool with starter slices: sticker, snack, homework pass, mystery prize, try again. Swap in real prizes before you spin for a guest. The sample gifts are placeholders only.
What this template loads
- Sticker
- Snack
- Homework pass
- Mystery prize
- Try again
Mystery labels are on so slices can stay hidden until they land. Turn that off if the room should see every prize. Remove a prize after it is won if the stock is limited. This is a guest-spins-for-a-gift job, not a list of entrants. Swap the starter slices for real stock before anyone spins.
If you have a list of people, use the raffle wheel and the fair giveaway guide. Loading prizes writes to the prize tool and does not overwrite that raffle list. Keep try again only if you mean it. Empty promises look worse on a wheel. Swap the gifts, then spin for a guest. Remove a prize after it is won if the stock is limited.
To draw a person before a prize, use the raffle wheel.
Loading prizes you are willing to hand over
Type only prizes you have in the room or can send the same day. A slice that says a prize you cannot give forces a public correction. If one prize should appear less often, lower its weight and say the number before the first guest spins. Hidden weights feel like a trick once someone asks.
Keep the wording plain: the object, not a slogan. Guests read the wheel from across a table. Very long lines collide. If a prize has a quantity, put the quantity in the line, then delete or reduce it after it is claimed so the next spin cannot award a shelf that is empty.
Decide whether the same person may win twice. If not, remove their name from a separate entry draw, or remove the prize they already took from this wheel. The prize wheel picks a prize, not a person. Run a name wheel first when the winner must be a guest.