Guides

Each guide ends with a working wheel. Read the job, then open the tool and spin.

These guides are for people who already have a list and want the steps in order. A teacher picking students, a host running a giveaway, and someone putting a wheel on a stream do not need the same page. Each card below opens one job, then a working wheel, so you can try the step instead of only reading it.

Start with the job in front of you. If you have never spun this wheel, open the how-to and learn where the list, the spin control, and the winner sit. If the same person keeps winning, open the page about skipping winners you already picked. Classroom, icebreaker, and giveaway guides assume you will paste your own names after you understand the rule. The stream guide is only for a layout you can drop into broadcasting software.

Every guide stays short. It names the tool, the setting that matters, and the mistake that wastes the first minute. The randomness page covers the math. A template covers a ready-made list. If a step does not match the screen, the contact page is where to name the guide and the browser.

Read one card, then spin. The guide does not add a special draw or a hidden weight. If a written step and the button disagree, trust the button and send a note.