Random numbers template
This random numbers template opens the number wheel on 1–10. Spin a digit, or change the min and max after it loads if you need a wider range or a raffle ticket band.
What this template loads
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Use it for a warm-up, a raffle ticket range, or any time the list is integers instead of names. The number wheel can rebuild slices from a range. This template is the 1–10 shortcut so you do not type ten lines. Change min and max after it loads if you need a wider band.
It does not touch a names list you saved on the homepage or the student picker. Those tools keep their own storage keys, so a number spin will not wipe a roster. You can still edit a single value after the 1–10 list loads. Change the range if ten is too small. Rebuild the slices from min and max after you set the band you need.
Drawing numbers when the range is the list
Set the low and high ends before anyone watches, and say them. A draw from one to twenty is a different game from a draw from one to fifty. If you need each number only once, turn on don’t-repeat and stop when the pool is empty instead of spinning past a repeat and waving it off.
Use this card for seats, raffle ticket stubs, or a homework problem number. Do not use it to imitate a licensed lottery. The result is a number from the range you set, chosen in the browser, and it is not a receipt you can take to a state draw.
If a number must be excluded because it was retired, narrow the range or remove that line after it appears. Write the winning numbers into the score sheet as they land. The wheel does not keep a minutes document for you.