Number wheel 1–100
1 through 100 is loaded, and no repeats is already on.
This page is a number wheel already filled with 1 through 100, with remove-after-win on so a number that has landed stays out of the next draw. It is the 1–100 case. If you need 1 to 10, 1 to 50, or any other range, use the number wheel and set the minimum and maximum there. Both pages pick the number before the wheel animates.
Use 1–100 when the class already thinks in a hundreds chart. A bingo-style game works if the prize is a sticker, a cheer, or the next turn, and nobody is playing for money. Call a number, mark it on a paper grid, and leave remove-after-win on so the same square cannot be called twice. This is not a cash bingo hall and not a lottery. If you need money prizes, this wheel is the wrong tool.
Raffle tickets are the same pattern. Number the tickets from 1 to 100, paste nothing extra, and spin. The slice that lands is the ticket. Because no-repeat starts on, the next prize uses a different ticket. If you sold fewer than 100 tickets, delete the unused numbers before the first spin or generate a shorter range on the number wheel. Do not leave empty ticket numbers in the list or you can draw a ticket nobody bought.
Seat numbers work the same way. If the chairs are labeled 1 to 100, spin for the next presentation seat or the next lab station. Remove-after-win means a seat is not assigned twice. When you want every seat back in the pool, turn that setting off or start a fresh list. The compact wheel hides the tiny labels once the list is long. The chosen number is shown as text, which is easier to read than a hundred slices of type.
No repeats, on this template, means remove-after-win. The first spin has 100 eligible numbers, so each one has a 1 in 100 chance if the weights are equal. After 7 lands, it leaves the pool. The next spin has 99 numbers left, so each remaining number has a 1 in 99 chance. Then 1 in 98, and so on. The chance goes to the numbers still in the list. It is not stored up for a number that already won.
If you turn remove-after-win off, every spin is back to 1 in 100, including numbers you already called. That is fair too, and it is the right setting for a game that allows the same number to score again. It is the wrong setting for a ticket draw where one ticket should win once. Check the toggle before the room is watching, because the first result is harder to explain if the rule was different from what you announced.
The chart under this article draws that shrinking chance: 1/100, then 1/99, then 1/98. It is a picture of the rule, not a promise about a future spin. The actual pick uses crypto.getRandomValues in your browser, then the wheel turns to the number already chosen. A slow animation does not move the result. The randomness page shows the same idea with a longer test you can run.
Other ranges should not be forced into this list. The random numbers template loads 1 through 10 on the number wheel. The number wheel itself lets you type a minimum and a maximum and generate that range, with or without repeats. Open this 1–100 number wheel when the range really is one hundred. Open the number wheel when it is not. Mixing the two in one sentence confuses the next person who has to run the draw.
On a phone, open Entries if you need to delete a number. The wheel stays compact at this size so the slices do not become unreadably thin. Present mode is there for a projector: Space spins, Esc closes the result. Speak winner can read the number if Mute is off and the browser has a voice. The list saves in this browser. There is no sign in. A share link is a copy of these numbers, which matters less than a list of student names, but you should still send it only to the person running the next draw.
When the round is finished, the removed numbers are the ones you already called. Start a new round or turn repeats back on if the same board should be used again. New wheel on the number tool restores the short default range, not this hundred, so use the template link again when you want 1–100 with no-repeat back. Keep a note of the rule you announced. The draw receipt under Results or More is a SHA-256 note of the winner and the list, if you need a file after a ticket draw.
The random numbers template is the short 1 to 10 list. The number wheel is where you set any other range.
Questions
Does this wheel start at 1 to 100?
Yes. Spin loads the integers 1 through 100 on the number wheel. Remove-after-win is on, so a number that lands is left out of the next draw until you put it back or start again.
What are the chances on the first spin?
With equal weights and all 100 numbers still in, each number has a 1 in 100 chance. After one number is removed, each remaining number has a 1 in 99 chance. The chart on this page shows that sequence.
Can I allow repeats?
Yes. Turn remove-after-win off on the number wheel. Every spin is then 1 in 100 again, including numbers already drawn. Leave it on for tickets, seats, or a bingo-style call where a number should appear once.
How do I use a different range?
Use the number wheel and set the minimum and maximum, then generate the numbers. The random numbers template is the short 1 to 10 list. This page stays on 1–100 so the any-range tool can stay any range.
Can I play bingo for money here?
No. Use the list for a class game, seat numbers, or ticket stubs where the prize is not cash. NamesWheel is a picker. It is not a lottery and it does not pay prizes.